A starry sky brush I made myself for a gift artwork
I wanted to save this brush somewhere so I would be able to go back to it
thought I might as well share it!
also you can find elemap and brushtex I used here
Drawing perspective is considered one of the hardest things in art, except the mistakes usually done are pretty much always the same and can be avoided with a little care.
1. Lines not reaching the vanishing point
Well this is pretty simple to…
I’ve been getting a lot of asks lately about the brushes and textures I use in my work, so here’s a BIG FAT REFERENCE POST for those of you who were curious! Bear in mind that I’m really lazy and don’t know what half the settings do, so don’t be afraid to experiment to figure out what works best for you :>
I use the pencil tool with SAI’s native paper texture both for sketching and for applying opaque color with no blending. Lower opacities give it the feel of different pencil hardnesses, while full opacity makes it more like a palette knife, laying down hard-edged, heavy color for detail work or eventual blending with other brushes.
Mostly made this because I’m lazy and I didn’t want to have to keep turning my textures off/opacity up when I wanted to ink something (even though I don’t do it very often), or lay down flat colors. I find the line quality to be much more crisp than Photoshop, and you can manually adjust in-program stabilization to help smooth out hand wobbles.
The plain ol’ brush tool acts as sort of an in-between for me in terms of brush flow. It’s heavier than my usual workhorse brush, for faster color application and rough blending, but not as heavy as the pencil tool, which has no blending at all. I like to use the canvas texture on this brush to help break up the unnatural smoothness that usually accompanies digital brushes, but it works just fine without.
A brush tool set to flat bristle is by far my favorite to paint with. I don’t use any textures with it because I think the shape of the brush provides enough of that by itself. I use it for everything from rough washes to more refined shaping and polish. It’s just GREAT.
Best used for smooth blending, washes, gradients, and smoky atmospheric effects.
Basically a grittier version of the watercolor tool, because too much smoothness weird me out. Good for clouds and fog, as the name suggests, or just less boring gradient fills.
To further stave off the artificially smooth look of digital painting, I almost always overlay some sort of paper texture, and it’s almost always this one, which I scanned and edited myself. You’re all welcome to use it, no permission required!
Using overlays in SAI is just as easy as using them in Photoshop. Just paste the texture into its own layer above everything you want it to apply to, and change the layer mode to Overlay. That’s it!
Want a more prominent texture? Up the contrast. Something more subtle? Lower the contrast or reduce the layer opacity. You can also use a tinted overlay to adjust the overall palette and bring a little more color unity to an otherwise disparate piece! Just be aware that too much texture can hurt the readability of the work beneath it, so I’d err on the side of subtlety.
Hope that helps!
i’ll tag it in my art tag so that you guys can find it easily too!!
i’m going to be reblogging this for the next few days to make sure that everybody who wants these programs can get them because i know they can be damn hard to find, so here you go guys!! ♥
omg sai with transparency. its a flipping MIRACLE
very simple chain and ruffle tutorials i made for a friend and decided to share because idk it might be useful for someone
a pixel process-tutorial as requested by anons! please click the images to read!
and here is the finished product! ᕕ( ᐛ )ᕗ
(character is Sayaka Maizono from Dangan Ronpa, credit me if you use please!)
Software used : Paint Tool SAI
Brush : Binary / Pixel brush set to 1 px
Time : 2 hours
now let’s go over some tips of pixel art!
- keep your canvas size between 0 - 400 px. it’s easier to see the lines more clearer in SAI.
- look at the above. this is very important. do NOT make ‘chunky lines’ when doing pixel art. it doesn’t look very good when you do. you always want to have pixel lineart that is crisp and doesn’t overlap.
- now look at the color scheme. see how it all blends well? nothing is uber bright? yeah, you want to have a scheme like that. don’t use super bright colors unless you wanna stress someone’s eyes. try going midtone. do not go super bright. dim your color choices (literally. make em more dull looking).
- see that above affect? it’s called dithering. a lot of RPGMaker chip/charsets use this effect. here’s how you can do it.
and that’s all i have to say! thank you for readin’! (^ v ^)b
W H Y SHAFT, JIN , SHIDU
THIS MAKES EVERYTHING MUCH MORE SAD 100000%
She was really crying.. guys
I can’t handle all these feels